I was a Senior Narrative Designer and Associate Lead Narrative Designer on John Romero's next FPS, driving the creation and execution of a main story campaign that blended heart-pumping action with heart-breaking character beats.
As a Writer on tactical extraction shooter Exoborne, I worked on everything from cinematics, barks, and UI text to narrative and localization pipelines.
I was a Narrative and Quest Designer on Avatar: Frontiers of Pandora, where I worked with Writers, Level Designers, and Level Artists on the implementation of five main story quests, including the one that introduces players to the beautiful, deadly world of Pandora.
I worked as a Writer and Narrative Designer on four hunting reserve DLC for bestselling outdoor experience theHunter: Call of the Wild, realising reserves' fictional backgrounds, establishing characters, themes, and tone, and designing and aiding with the implementation of story missions.
Alltarach is an illustrated interactive novel about family, folklore, and grief, set in a semi-fantasy version of 6th century Ireland. The approximately 140,000 word game was created over the course of several years with my partner Josef, who's responsible for all art and animation. It was submitted to the 2024 Spring Thing Festival.