I was a Narrative and Quest Designer at Ubisoft Massive on Avatar: Frontiers of Pandora, where I worked with Writers, Level Designers, and Level Artists on the implementation of five main story quests.
I worked as a Writer and Narrative Designer on four hunting reserve DLC for bestselling outdoor experience theHunter: Call of the Wild, realising reserves' fictional backgrounds, establishing characters, themes, and tone, and designing and aiding with the implementation of story missions.
Alltarach is an illustrated interactive novel about family, folklore, and grief, set in a semi-fantasy version of 6th century Ireland. The approximately 140,000 word game was created over the course of several years with my partner Josef, who's responsible for all art and animation. It was submitted to the 2024 Spring Thing Festival.
Audience Awards, Spring Thing 2024: Best Twine Game, Best Story, Best Art